Fall Of Earth Mass Effect 3
This page of IGN's Mass Consequence 3 wiki guide is all about the Priority: Earth Mission, including how to go through all combat encounters, where to notice all collectibles, and pick the right dialogue choices for your playthrough.
- Mission Stats
- Destroy the Hades Cannon
- Forwards Operating Base of operations
- Escort Hammer Team
- Articulate Out Reaper Strongpoint
- Travel to Thanix Missile Battery
- Defend the Thanix Missile Bombardment
- Cantankerous No Man's Land
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Mission Stats
Mission Rewards
- Reputation: 15
- Mission Credits: N/A
- Institute Credits: Due north/A
- Weapons: N/A
- Armor: N/A
- Mods: Due north/A
Recommended Loadout and Squad
- Fighters with nifty health like Garrus and James will be preferable every bit the mission is all most surviving waves of Reapers.
- A Level V sniper rifle with fast reloading will be of great help thanks to the large gainsay areas and the demand to accept down powerful enemies similar Banshees and Brutes.
- For unique dialogue, anyone will exercise, although James is contextually a good choice since he wanted to return to Earth badly at the start of the game.
- This Mission has two points where you tin select your Team: one at the start and i in the middle. The starting time one has no instances of unique dialogue, even with Love Interests, and so don't worry about that.
- If you're playing the original release and do not have the Extended Cut DLC, we highly recommend yous accept it installed at this point. If you have the Leviathan DLC, nosotros also recommend you play information technology too.
Mission Enemies
- Banshee
- Brute
- Cannibals
- Harvester
- Husks
- Marauder
- Ravager
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Travel to Local Cluster
Yous only have i place to go after Priority: Cerberus Headquarters -- Earth. Information technology'south labeled "Local Cluster" on the Galaxy Map (since that's where humanity started!). Once you enter the arrangement, you lot'll go through a trio of cutscenes.
Beginning, Admiral Hackett's transport will appear and he'll board the send. He'll see with Shepard before delivering a rousing speech to the forces you lot've assembled virtually the fight alee. After this, yous'll reconvene in the Vid Comm Room to talk with Admiral Anderson, who reveals that the Citadel's arms have been closed to prevent admission.
The plan is this: while Shepard'south fleets, known as Sword Team, engage the Reapers in orbit, the Alliance volition send down Hammer Team, who volition make a ground assail on the Conduit Axle the Reapers have been using the send humans onto the Citadel. They'll use it to lath the Citadel and open up the arms, which will permit the Crucible, protected past Shield Team, to dock with it and hopefully relieve the twenty-four hour period.
The next cutscene is the arrival of Sword Squad through the Sol Relay, headed by the Normandy, and followed by an uncountable number of fighters, Frigates, Cruisers and Dreadnoughts from all the races yous've allied with, passing through it at once. If you lot spared the Destiny Ascension in Mass Upshot 1, information technology'll appear hither instead of a generic Asari Dreadnought. The fleets will report in, and you get an epic sequence of the forces engaging with the Reapers while the Normandy slips through thank you to its stealth drive and Reaper IFF.
You'll also get one terminal scene with Joker, where he salutes Shepard for the first time. If you're playing the Legendary Edition and were tolerant with him afterwards Thessia, you lot'll take an alternate version of this scene which ends in a handshake.
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Destroy the Hades Cannon
At this point, there are no further collectibles in the game, outside of Med Kits and Medical Stations that tin can still give XP if y'all oasis't hit Level threescore yet.
As you approach the Forward Operation Base, the Reaper Hades Cannon takes out the shuttle with the team designated to take information technology out. The Hades Cannon is what prevents Hammer Team from landing, and then Shepard tells Cortez to drib them off so they can recover the heavy weaponry and do it themselves.
Reaper forces kickoff firing at y'all fifty-fifty before the Kodiak lands. Take out the Carnivorous standing in front of the beginning fleck of comprehend, and then exit the shuttle. Once you're on the ground, watch out for Cannibals and Marauders trying to flank you. Thin out their ranks and brand your way up the loma. Everything shakes every fourth dimension the Hades Canon fires, which makes aiming difficult. Time when you come up out from comprehend advisedly. Ammo can be constitute on a few pieces of concrete at the elevation of the loma if y'all need it.
Every bit y'all reach the peak, a Animal appears on your right, forth with more Cannibals, Marauders, and another Brute in the altitude. When y'all hear the closer Brute start to growl, retreat a petty ways downwardly the hill so the Cannibals and Marauders can't hit you, then focus on taking out the Beast every bit quickly as possible. In one case they're dead, switch to a long range weapon, so snipe at the remaining enemies from encompass. Just make sure you don't forget about the 2d Fauna.
Follow the stream of incoming enemies to a ramp fabricated out of rubble on your right. The enemies volition pour in constantly, then it'due south all-time to caput upwardly the rubble to the objective rather than endeavor and kill them all, since you can't. You may want to stock up on ammo before you lot get out the surface area, though-- at that place's some in the buildings on the right, before the ramp, and on a piece of cleaved concrete as you lot outset heading up the ramp.
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A few things await you lot at the top of the ramp: more Cannibals and Marauders, a Ravager, the crashed shuttle, a med kit, and a Yard-920 Cain -- a large missile launcher that you can apply to destroy the Hades Cannon. The Yard-920 is set up as a nav signal.
- Med Kit - l XP. Next to the M-920 Cain will exist this Med Kit, correct next to the crashed shuttle.
Later on taking out the enemies, pick up the M-920 Cain and aim it at the big Reaper-looking Hades Cannon, then hold downward the fire push until it fires. Every bit the Hades Cannon comes crashing down, see if y'all can locate another M-920. Each M-920 only has one shot, and so information technology tin't be used over again, but it'll definitely come in handy. If y'all tin't find the other K-920, just switch back to a normal weapon.
At this signal, a agglomeration of enemies volition appear, including a Banshee. Take cover with the downed shuttle and take out the Banshee as chop-chop as possible, and so selection off the Cannibals while y'all slowly make your fashion forwards toward the extraction bespeak.
If Morinth was alive after y'all finished Mass Consequence 2, the Banshee that shows up will be Morinth herself, converted past the Reapers.
After a bit more radio churr, a shuttle volition appear. You have a limited amount of time to get to the shuttle, and then take cover to charge your shields, then make a run for information technology. If y'all take Tactical Cloak, you can simply use it and run directly to the shuttle.
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On lath you'll have a surprise chat with Admiral Anderson: pull the Paragon Interrupt for +five Renegade Points. Either manner, y'all can ask "How did yous terminal and then long?", where you can then say "You did more than than hold on" for +2 Paragon Points or "We expected nothing less" for +2 Renegade Points. Y'all can end the conversation with either "Anybody's prepared for this" for +2 Paragon Points or "They know it's do or die" for +2 Renegade Points.
Forward Operating Base
You'll and then state that the Forward Operating Base, or Flim-flam. Anderson and your 2 Squad Mates will go along ahead, and you'll take a conversation with Major Coats. Reply with "You think and then?" for +two Paragon Points or "They shouldn't need me" for +ii Renegade Points.
Y'all'll then be free to roam the Trick with absolutely no time pressure level, and then accept equally long as y'all need here to talk with the war machine leaders, squad and crew that yous've come to know over the grade of Commander Shepard'south journey. Who you tin can talk to is detailed in the list beneath, although keep in listen that
- James Vega - Just beyond the street from the edifice yous started out in. +2 Reputation.
- Virmire Survivor - Facing the Conduit Beam, Kaidan / Ashley on the right-hand side of the street, at the corner of the edifice with the Communications Tech.
- Communications Tech - Allows you to talk with friends not at the FOB if they're live, including Jacob, Miranda, Grunt, Jack, Zaeed, Cortez, Samara and Kasumi.
- Primarch Victus - Head upwardly the ramp of rubble near the Communications Tech building and into the adjacent room. You can talk to him multiple times.
- Garrus Vakarian - In the room with Primarch Victus. +ii Reputation.
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After talking to Victus and Garrus, yous'll cross over a bridge, where y'all'll partake in a turret minigame. The idea is that yous're supposed to defend the FOB from a Reaper ground force attack, just y'all don't actually have to practice annihilation. After 45 seconds, an Brotherhood fighter flies by and bombs them all, allowing you to proceed.
- Liara T'Soni - In the room right after the turret minigame. +2 Reputation.
- Med Kits - 50 XP each. In the room Liara is in, there are two Med Kits under some stretchers.
- Datapad - This disturbing Datapad can be institute in the pocket-size room after Liara, on a table to your right.
- Javik - In the next room with the Krogan Leader barking orders to his men. This chat will exist dissimilar depending on if Javik looked into the Memory Shard after Horizon. +2 Reputation.
- Krogan Leader - Wrex or Wreav will be on top of a rubble pile in the aforementioned room as Javik. If you sabotaged the Genophage with Wrex every bit the Krogan Leader, nobody volition be here.
- Tali'Zorah vas Normandy - In the final room, to the right of the table Anderson is at. +2 Reputation.
- EDI - In the last room, to the left of the table Anderson is at. +two Reputation.
In the final room will be a table with Admiral Anderson. You tin can talk with him to begin the final assault, nevertheless yous will take a chance to concord off on information technology if you've forgotten annihilation at the Play tricks.
As Anderson explains, a Reaper Destroyer is guarding the Conduit Beam, and so Hammer Team will escort tanks equipped with Hydra Missiles through a dense cluster of buildings towards it, and so utilize them to take out the Destroyer (thank you to your actions on Rannoch, you know that the firing sleeping accommodation is a weak spot). In one case the Destroyer is down, it'll be a rush to the Conduit Beam.
Before setting out, Shepard will make another customary spoken communication to their squad. Here'south what each selection volition earn you:
- Paragon: "Comrades...", "Think what you fight for" and "Be fearless..." (+six Paragon Points full)
- Renegade: "Soldiers...", "Victory or death!" and "Be rutheless" (+6 Renegade Points full)
Escort Hammer Team
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Recommended Loadout and Squad
- The fighting ahead will be similar to the first half, only with the highest amounts of overwhelming enemies in the game. As such, the earlier advice applies here: Garrus and James with their health, and powerful sniper rifles for Banshees and Brutes.
- That said, if you lot have a beloved involvement in your squad, nosotros HIGHLY recommend you lot bring them with you, especially if you have the Extended Cut DLC (this volition be pre-installed in the Legendary Edition).
To start, impale the first ii Cannibals with a ability, then take up their position behind cover and impale the rest of the Cannibals and Marauders. Ammo is available on a table in manifestly sight. Follow the Mako until information technology gets taken out, then take cover. Shoot some more than Cannibals and Marauders, then make your mode through the open up doorway on the right.
As yous approach the next Mako, information technology starts driving away. A Harvester appears, along with more Cannibals and Marauders. At some indicate a Banshee appears too, just in instance it was a scrap easy. Keep your distance and take out the Harvester, and then work on the footing forces. At that place is enough of ammo scattered nigh, then exist sure to load up before you leave through the door in front of the Mako.
Clear Out Reaper Strongpoint
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A group of Husks set on you in the parking garage: if you stay in the open, you and your team mates should be able to take them out before they get too close. Equally yous get to about the centre of the garage, more Husks and two Brutes lumber in. Back up and have them down before they go close enough to attack. If they accuse, run or scroll out of the style -- just make sure you continue rails of where you are in the garage so you don't back yourself into a corner.
When things are tranquillity, climb up the ladder at the far stop of the garage. Climb up the rubble, so take up positions on either side of the open up doorway on the correct. Clear the room of the Cannibals, Marauders, and the Ravager.
- Med Kit - fifty XP. Under a stretcher bed in the middle of the apartment room.
- Computer - On a desk most the Med Kit described above.
- Med Kit - 50 XP. In the bathroom to the right of the get out door, on the vanity next to the shower.
Travel to Thanix Missile Battery
Leave through the door and take out the surprise Husks before they go too close and overwhelm yous. One time they're down, head downwards the rubble and back outside. Exit a long-range weapon and take downwardly the handful of Marauders. As you press on, a Ravager and a Brute appear.
Once they're history, approach the cleaved store window on the right and duck behind the ledge for cover. Take out a few Cannibals and Marauders, then vault inside. You can easily flank the residue of the Cannibals in the store by sneaking around the right side of the shelves. Equip a short-range weapon, use powers, or just melee. Alternatively, just stay ducked behind the ledge and shoot them from there. There is some ammo on one of the shelves if you demand information technology.
- Med Kit - 50 XP. On a shelf that runs parallel to the long countertop with terminals on information technology in the back end of the store.
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Once all the enemies are dead, exit the store and drop down into the crater that used to be an intersection. As you lot cross to the contrary side, Cannibals announced. Yous should exist able to accept them out from a distance without too much trouble. More Cannibals and Marauders await inside the building.
For some diversity, try positioning your team mates at 1 window while you shoot at the distracted Reaper forces through the other. Alternatively, crouch under the ledge of the broken window, wait for a Cannibal to get besides close, so catch and melee. When the coast is clear, proceed through the adjacent door.
This door opens slowly -- in that location is some radio churr equally the door machinery spins. Use this time to back abroad from the door and take cover, equally there are a lot of Cannibals and Marauders bunched up but behind the door. Once you've cleared out this showtime group, make your way by the booths to the office of the restaurant with the tables. Duck behind the tables and clear out any enemies within the restaurant, then switch to a long range weapon and take out the enemies outside across the street.
- Medical Station - 75 XP. In the restaurant you passed through, to the left of the open up window you lot vaulted through with a piece of tall artwork between it and the Medical Station. You may want to save this until afterwards you clear out the alleyway upwardly ahead.
Try to get a feel for the layout of the alley outside the eating place earlier stepping outside. When the Animal appears from the bordering alley, y'all'll demand to know where you can back up and where y'all can run to. If you're fast, yous can kill it earlier it gets to the eating house.
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Go down the aisle where the first Animal appeared, but be ready. Ii more than Brutes crash through the wall on your right. Run back to the restaurant expanse where you'll take a trivial more room to maneuver. When the Brutes have been dealt with, become dorsum downwards the alley and get through the hole in the wall. You'll find some ammo and a Datapad on the shelf on the right. There is a door at the far stop of the room.
Defend the Thanix Missile Battery
Through the door is the biggest battle of the game -- 3 rounds of survival with enemies of increasing strength, with the Reapers throwing EVERYTHING they've got at you lot. Are you set up?
Later on an uplifting cut scene where many of your allies get vaporized, the door opens and you're asked to secure the missile bombardment. Have out the handful of Cannibals and Marauders, taking care to conserve ammo and health. The enemies are spread out throughout the expanse, then cheque your radar later on y'all kill a few to effigy out where the residual of them are. You can also utilise your radar to brand sure they don't flank yous.
Once the first moving ridge is over, take some time to become familiar with the surface area before you open a link from the Normandy to the missile systems: enemies won't appear until yous practise. Using the Conduit Beam and the Reaper Destroyer as "Northward", hither's what y'all can detect:
- North-West Store: A Medical Station with 75 XP.
- Due south-West Shop: Two Med Kits with l XP each, and a Hydra Missile Launcher.
- S-East Store: A Med Kit with l XP.
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DO NOT Option Upwardly THE HYDRA MISSILE LAUNCHER. While you can motion it by picking information technology upwardly, walking abroad and so pulling out another Weapon, it volition despawn after v minutes, which is too short fifty-fifty when mowing down enemies on the Casual difficulty. It's ameliorate to go grab it from behind the counter when you really need it.
When you're gear up, conciliate the firewall controls on the rear ready of missiles to proceed. The next wave is similar to the offset, only a few Husks have been added to the mix. The showtime group comes from the "North" of the expanse (in the direction of the Conduit beam). Take embrace behind the concrete barricades between the two missile trucks and shoot the incoming Reaper forces from a distance. Every bit yous end up, some other group comes in from the Southward, then watch your radar via the Weapon/Power Bike.
When things go placidity again, you lot'll hear some radio churr indicating Reaper forces are coming in from the West. Take cover, switch to a long-range weapon and try to kill as many Cannibals and Marauders every bit you can before the two Banshees show up. The inflow of the Banshees is a fantastic time to use the Hydra Missile Launcher to take them both out in one move. After you kill the Banshees, mop up the rest of the Reaper forces. Remember that the side room has ammo if you run out during the fight.
In one case all the enemies are dead, go stock up on ammo and Medi-Gel in the side rooms one more fourth dimension earlier you activate the missile launch controls. Unfortunately, the Reaper Destroyer is still too close to the Conduit beam for the Thanix Missiles to hitting information technology, and they'll swerve wildly off course. The Destroyer will practically be right on top of y'all in the tertiary and final wave.
Now the Reapers will throw everything they've got at y'all: a moving ridge of Brutes is followed by a Harvester, which is followed by a moving ridge of Banshees, Cannibals and Marauders. Watch your radar and your ammo, and listen for radio churr indicating when the 2d set of missiles are ready for launch: the wave will be endless unless you hitting the switch. When yous get the get-ahead, rush to the Northern set of missiles to fire them, which volition take down the Destroyer.
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Anderson will now finally catch upward with Shepard and what remains of Hammer Team. Unfortunately, Hackett has let Anderson know that several Sovereign-class Reapers, including Straw itself, have cleaved off from the fight with Sword Team and are heading correct for the Conduit, just as the Crucible has made its way into the Sol system. While in the ride in the truck to No Man's Land, y'all tin say "I'm proud of all of you" for +2 Paragon Points, or "No one hold back" for +2 Renegade Points.
Cross No Man'south Land
From hither, the additions made by the Extended Cutting will first appearing. This guide assumes that you accept the Extended Cut, which will be pre-installed in the Legendary Edition of the game.
Unfortunately the truck is striking before it can start crossing No Man'south Land, and it's at that moment that Straw arrives. Here, it'll be a straight accuse to the Conduit axle. At that place's only one thing for it: RUN.
During the accuse, several vehicles will flip dangerously close to you and your Squad Mates. At that place are two outcomes to this:
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- If your EMS is very low, Harbinger will then fire a laser at your Squad Mates and vaporize both of them instantly.
- If your Ems is isn't very low, the Mako will explode and injure your Squad Mates. Shepard calls the Normandy in for an emergence evac, and they say their last words to their Squad (if your Love Interest is present, information technology will ever exist to them).
Once this scene is over, Shepard will endeavor to get to the Conduit Beam, only Harbinger fires one final shot at them. Just barely hanging on, you'll now have to printing on to the Conduit beam with only a Carnifex pistol. If you lot're playing on Casual difficulty or higher, you'll soon be charged at by three Husks: shoot them down quickly using headshots. Equally you get close to the beam, a Marauder will pop out behind some rubble and shoot yous: take him out fast, as he'south much ameliorate armed than you and tin can kill y'all fast.
When Shepard gets close, they'll enter the beam and be warped up onto the Citadel.
Later this point, y'all will keep to The Finale of the Mass Outcome Trilogy. This is a very important and unique section of the game, so it's been split into its own section.
The Finale
Up Next: The Finale
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Source: https://www.ign.com/wikis/mass-effect-3/Priority:_Earth

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